Session 2 - The adventurers strike back
- Claudio
- Jan 24, 2019
- 2 min read
30.12.18
After resting in the little town of Myrehall, located in the north-eastern regions of the League of Rhordia, the four newfound adventurers finally get on a well paid mission for the local Wizard. It seems that he is searching for old Primovantorian artifacts scattered about the lands and the notes, which they found a few days ago was some kind of map or information to get one of these old remnants from the long-gone empire.
As the party was heading north searching for some kind of ancient stone circle, they encountered surprisingly hostile batswarms harassing them while camping. After dispatching them with a few cut marks and bites all over the naked skin of the now even angrier dwarf, they found the big stone structure and an nearby opening leading them underground. After a short pathway through a tunnel they reached a big carved out room with four stone sarcophagi. It was an ancient tomb apparently! After defeating three ancient Draugr, they had to aquire 2 keys to open the next door, one in each room to their left and right.

More skeletons and traps became more challenging by the moment and even overwhelmed the Skald and the Barbarian. They both fell unconcious, but the last remaining healing potion had to be used to safe the Dwarf from certain death. The let Vrykul recover surrounded by now truly dead remains of men of old and continued as three. More traps and even animated armour and swords challanged the badly wounded party, which had to retreate and take the (now again two) unconcious comrades with them. In the security of a camp fire they regained most of their strength and travelled back into the tomb, where they dispatched the last defenses and were able to unlock the last door...
There it was! The silver disk they came for, on a round stone podium in a small circular room with walls coverd in ancients runes and magic writings. Without hesitating, they took the disk and in the same moment the whole world began to shake. Making it out of the tomb just in time, they noticed that the whole stone circle had collapsed in itself leaving only ruins and a now sealed tomb.
Marching back to town at a fast and exhausting pace they exchanged the item with the promised riches and retreated to the tavern, to plan the things lying ahead, while Mersadie remained with Chardiz the Wizard to learn some new tricks. They all realised they worked pretty well together and could earn good money, reputation and stories out of this arrangement. Now to wait and letting their Elf-mage return to see how it will all go from here on...
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